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[personal profile] got_quiet

Name: Tessa's Ark: Chapter 1
Status: Complete ????
Site: https://neutron-dust.itch.io/tessas-ark-early-access
Pairing: Gen
Description: An annoying math game

Screen of the game, with a stylized neon woman and gameplay directions reading "The voltage in the room starts at a baseline voltage displayed on the 'current voltage' button. ... Alter the 'current voltage' by guiding Tessa's spark to various colored nodes by dragin the spark with your mouse or finger."

It is primarily a puzzle game in which you need to take a set of given numbers and use them to create an equation that provides the desired result. The game's sale page says that there are multiple endings, but from the wording, and from what I've played of the game, I get the feeling that these endings are decided by a single binary choice sometime at the end, and I don't know if that choice even gets to be made in a game that is titled "Chapter 1." The reason that I am speculating is because I didn't end up finishing this game. 

 

 

Given the nature of the gameplay, I think my difficulties with execution was a serious problem. I'm sorry about that too, because from the previews I thought this might be a fun and slightly more challenging game. I can't recommend Tessa's Ark on the basis of the bugginess, mostly, but I feel like maybe if you really like math puzzles, and you are very confident in your calculating, you'll be able to work around them if you really, really want to.

---

It seems that someone else is doing a similar project to me, and reviewing all of the BLM Bundle games (rather than just the VNs) Their series is called Scratching that Itch and here is their review for this game. It also notes that a big hurdle is just remembering what color does what, so I feel somewhat vindicated in my frustration.
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[personal profile] got_quiet
Name: The Political Compass: Devil's Labyrinth
Status: Complete
Site: https://majestic12.itch.io/the-political-compass-deaths-labyrinth
Pairing: Gen
Description: A political compass test in the shape of a judgment sim.


This is a simple game with a simple premise. You're taking over for a devil guy who decides who burns in hell and who doesn't. You then have to deal with a small parade of people, helpfully color coded, who represent the stereotypes of their particular quadrant and either condemn or spare them. If you are not familiar with the political compass, it's a essentially model of political categorization which posits that everyone's political position falls on a grid for which there are two spectra, Social liberalism-conservatism, and economic totalitarianism-liberalism. The compass itself is popular among a particular population of people who tend to be about as far right as you can get and is thus sometimes associated more with bad faith memes than it is dispassionate sociology, but imo it's ultimately something or a Rorschach test where it's sometimes more enlightening to see where people think a given position lands on the spectrum than where that given position might actually land in an objective sense.

Anyway, I digress. If you don't really like the premise of the compass itself this is going to be an annoying game because it's essentially a casual personality quiz that places you on the compass in the end. The characters, being cliches of any given quadrant, are by necessity flat and just sort of unreal. It's hard for me to even say just how even handed the game might be because, like I said, ones reaction to categorization usually has more to say about you than it does about the thing you're reacting to. What I can say is that the game largely shies away from some of the more political extremes that each quadrant is scapegoated into representing. The pedos don't show up, nor do tankies, though Authrights do get an Antisemite for their representative. And the devs literally break the fourth wall to admit that their depiction of Libright is overly sympathetic.

Like the compass, this game is not going to go very deep into politics for real and like most compass fans, is largely facetious about the whole idea and in fact feels a little afraid to take politics seriously as something that's real and not just a map of how different people can be annoying. So if you're already a fan of compass humor this is basically that. If you don't like the compass, its memes, or don't think comparing the sins hippies and Nazis is in any way productive probably skip this.

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[personal profile] got_quiet
Name: Sweet Volley High
Status: Complete
Site: https://newwestgames.itch.io/sweet-volley-high-all-ages-ver
Pairing: F/M, F/F
Description: A sports Otome with some odd pacing


This is a Yuri/Otome game that follows High School senior Aya as she plays some volley ball and gets attracted to all of her teammates.


Opening Screen

The pacing in this game is such that I stopped half an hour in to check that this really was a VN with choices, as I hadn't seen a single one yet, and then, after being assured that there were choices, still ended up reading through an interminable amount of single track text in which nothing happened, only to find out at the end that what amounts to choice in this game is a single option picking the LI's route and then reading a bunch more text on rails for the final third of the game.



The BLM edition of this game is the family friendly version, so the sex scenes have been excised. Maybe they're worth the price of admission, but if so I would say have no shame in speed clicking through this one cause you're not missing much at all.
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[personal profile] got_quiet
Name: Some Like It Hot
Status: Incomplete?
Site: https://augmentedex.itch.io/some-like-it-hot
Pairing: Gen
Description: A coffee making simulator with some text overlay


This game is a bit of a weird one. I honestly don't know if it's complete or not. The full title is Some Like it Hot: Chapter 0, suggesting that there is supposed to be more, but the story part of this game doesn't set up anything resembling a plot. The game as it is looks to be divided into two sections: A choiceless little story about the PC working their last day at a cafe before going to college, and a "Rush" mode that is just serving up orders within a time limit. The more arcade like bits are essentially the same thing as all the food service games that came before this. You move the right stuff in the right places and then serve up the order. I need to be in a very particular type of mood to enjoy those sorts of games, because otherwise they feel like "soulsucking grind sims" so I wasn't going to spend much time in the Rush mode, making fake lattes over and over. And the story is again kind of non existent. You chat with your boss and two customers about superficial  small talk like things, and then the game is over.

Ultimately I'd call this game a nothingburger. My understanding is that there are a couple games like VA-11 Hall-A and Coffee Talk that basically have the exact same premise but maybe saw their projects through to real completion, so even without having played them I'd probably suggest them over this.



Serre

Dec. 2nd, 2023 11:25 pm
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[personal profile] got_quiet

Name: Serre
Status: Complete
Site: https://insertdisc5.itch.io/serre
Pairing: F/F
Description: An alien bee "invades" and falls in love.

Serre is a game in which a bee-like alien, Oaxa, crash lands into a greenhouse, mistakes its interior for the entire planet, and in somewhat Zim like fashion announces to Arlette the human that she's gonna conquer the place. Arlette is like, uh, I surrender, and then the two of them hang out as Oaxa's ship repairs itself.



 

While there are like 3 choices the game is linear so there isn't much to say about the pathing. It takes maybe 30 minutes to play, and is basically a sweet and wholesome little meet cute with maybe some implied horniness for aliens, but honestly it barely even goes there. The art for this game is very nice too, so as a VN this sort of falls more into the interactive comic bucket than anything. The game also comes with a little art book, mostly showing concept art and development stuff, plus a few omake comics, which I enjoyed.

Even though there isn't much of a game here, I think 5 bucks is reasonable, mostly due to its high art quality.


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[personal profile] got_quiet
Name: Ring of Fire
Status: Incomplete. Prologue Only
Site: https://farfewgiants.itch.io/ring-of-fire
Pairing: Gen
Description: Take an incident report of a violent murder but that's it.



Ring of Fire is a murder mystery game that covers some serious crimes, including child sexual abuse, just to get that out there on the onset. It's incomplete, and has been incomplete for over three years now. Considering that this is effectively a puzzle game, not being able to complete the puzzle condemns the game, full stop, though if it were by some chance to ever actually be completed, it might be interesting to play.

You are a hard boiled detective, dragging an eager rookie around on his first murder case. Your tools are basically your little handheld in which you can search for people and places to get a little info, and a map nav which will take you to a place if you can determine the exact address, often discovered by performing the right search. In the demo there is only once scene you can inspect, which is the murder scene, and there are a few locations you can go to to interview people who may be able to help you with the case. Talking them will bring up a dialog where you can make certain choices about how to approach the situation. Your partner will give you a little bit of feedback about how you're doing, as well as give you more chances for dialog

Outside of some visual ambiguity the mechanics of this game felt pretty smooth, and were it complete may have resulted in a satisfying puzzle game. At the very beginning you get a warning that you have to really play detective, or something like that, and a pen and paper are suggested. As far as I could tell, this is mainly because there is no way of reviewing information that's been given to you in dialogs. If someone tells you they were at a location, you better remember that location or have written it down, because they're not telling you again. I'm curious about what would happen if you just end up completely stumped an unable to find the info you missed, but since this is a demo, there's no way of telling how the game might handle a soft lock like that.

I like puzzle games, and am intrigued when a game insists that you're really going to have to work out some puzzles to win, so it's a real shame that in the demo at least you don't get to the point where you're working much out at all. Even then I had already gotten a little stumped by forgetting to just "google" the victim's name! So maybe I wouldn't have done well if the game had been complete. Ultimately it's a moot point.
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[personal profile] got_quiet
Name: Furries & Scalies & Bears OH MY!
Status: Complete
Site: https://steg-game-dev.itch.io/furries-scalies-bears-oh-my-complete-edition
Pairing: M/M, M/F
Description: Wander around in a daze for a year chatting with furries.

This is something of a Furry issekai. You play a human named Oz, and end up walking through a portal into another world with your best friend Dorothy (get it?). Here in this world furries are everywhere and the only two humans around also ended up coming through a portal years ago. Once you have sort of set yourself up in town, you're told that it will be maybe a year before the scientists can figure out a way of getting you back, and you have nothing to do but wait for that to happen.

Main menu
Read more... )

This feels like a game for which there was inadequate planning. The characters themselves are kind of interesting, but pursuing them was not satisfying, and they just didn't seem to actually have anything to do with what I could comprehend of the story. Yes, there is some overall plot about a character behaving a little badly, but it wasn't very good. Looking at the game page, there is evidence that the developer made some changes to the writing after a user complained that the black character had an antagonistic role in the game, and in my run at least he had pretty much no role at all (which was the same for 90% of the cast) so I don't know if maybe the coherency was better in a previous version or what. Regardless, all I can say is that the writing in Furries and Scalies makes it feel kind of noobish, but it looks like the dev has made a whole bunch of games, so I'm just confused.
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[personal profile] got_quiet
Name: Extreme Meat Punks Forever
Status: Incomplete. Part 1 only
Site: https://hthr.itch.io/extreme-meatpunks-forever
Pairing: None
Description: Queer punks punch Fash off cliffs in meat mechas to survive.
Controller Score: F. No support.

This game grew on me a little. It's set in what appears to be some sort of dystopia, somewhere in the US, where it's nothing but desert and large mechs made out of flesh. The story follows four young people who come together as part of a Meatpunks group, which is not particularly explained but appears to basically be antifa with mechs. Comically evil Fash show up and act stupid and bigoted. You're obligated to play a little mech fighting mini game, and then go on the run from the cops, who are also Fash, of course.
 

Read more... )



Given that the twitch part of the game is straight bad, and the story without it is actually short, I don't know how I feel about doling out money for a sequel, especially since I don't know that the sequel is the end of the story either. If it were more traditional VN and I could mess with the routes a little to explore its narrative possibilities I would feel more positive about it, but since it's narratively locked off I find my curiosity has been successfully extinguished.

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[personal profile] got_quiet

Name: Distortion Nation
Status: Complete
Site: https://tangledvirus.itch.io/distortion-nation
Pairing: f/f/f
Description: Lots of trauma bonding

This is a short game in which the MC has been literally beaten bloody by her mother, and then has to deal with it. It's very short, and has two options per run, resulting in about 6 endings. While the description of the game makes it sound like there are pathways of failure, there are none. The very few choices all lead to the same general place tonally. 

title page
 

The game description also suggests that there is supernatural stuff going on, but while the characters consist of two necromancers and a vampire, this is almost completely beside the point. The story wouldn't change if everyone was just a normal human being, just some flavor text would go away. Reverie, the MC, tries to get treatment after being beaten up at a hospital, but is frustrated with the transphobic asshole treating her and calls her partner, and later on meets up with her other partner, in different ways depending on the path. All three of the thruple have their own little issues, but the story largely centers around Reverie struggling with her terrible situation, and the need to be helped and loved while fearing and hating that need. She does have two people who care for her though, so in the end even though things are not exactly all right, the day ends on an optimistic note.

The three main characters
 

Because the game is so short there's nothing really in the way of mechanics and it's easy to 100%. The art is not great, but this is a one-person project that is clearly more focused on emotional expression, so it does its general job. The writing is ok. There's a prelude that doesn't know how to deal with past tense, but once that's over the game is much more readable. The story itself feels like a catharsis project. You've got poverty, abuse, transphobia, mental illness, etc. all bundled up in here as Reverie starts out at the very bottom but eventually finds a place where she feels safe and maybe even optimistic and loved. For what it is it was sweet, but especially mechanically there isn't too much to it.

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[personal profile] got_quiet
Name: Conversations with Emma
Status: Complete
Site: https://yifatshaik.itch.io/conversations-with-emma
Pairing: gen
Description: A shame simulator for consumption habits you may or may not have.

A two tone picture of Emma with three text choices that all lead to the same place.

This is a twine game in which the author (co-opting the player) has an imaginary conversation with Emma Goldman, the radical anarchist from the early 20th century. Emma asks you what's up. You explain Amazon to her, and she goes away, deeply disappointed in your subscription box addiction. There aren't really any choices in this game. In fact, you can opt out of clicking on the words in the dialog that suggest a choice entirely and click on parts of the background half the time to progress to the next scene. The only moment where it looked like I had an option (deciding whether or not Emma would want to hear you explain "subscription boxes") I clicked no only to have the game tell me that it was going to tell me anyway. That's a pet peeve for me in choice based games. If I didn't have a choice don't give me a choice, or at least hide that fact better.

The game is very short and is basically what I just described without much more to it. Considering its subject it is probably best approached in terms of its political argument, which I wasn't particularly taken with. Basically, once you admit that you order everything from Amazon and subscribe to five subscription boxes, Emma expresses disappointment and disgust over the state of the world and goes away. My two major problems with this are - I don't buy off Amazon and don't subscribe to shit, personally, and, more importantly, I don't think that such a simple thing would cause someone like Emma Goldman to just give up on the state of things and go away. The sentiment being expressed here is one grounded in a modern sort of guilt, that our effort is futile, that the corpos have won, that it's over. This seems to not take into consideration the fact that the time in which Goldman was active was also an extremely capitalistic society, one in which suppression of activists was just as if not more brutal than it is today, and there were people who still tried to make change. Nor does it take any consideration of the fact that Goldman was considered radical in her time, and that there are radicals now who are still trying hard to make change. Whether I agree with their approach or not, I thought the aw shucks, we failed and Amazon won tone of this game to not do much justice to Goldman or to modern reformers.

Fractured image of Emma with some text choices

It's barely a five minute game so there's no harm in giving it a go. I was kind of hoping for something a little deeper though.



Blind Men

May. 4th, 2023 09:01 pm
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[personal profile] got_quiet
Name: Blind Men
Status: Complete
Site: https://maneatergames.itch.io/blind-men
Pairing: M/M
Description: A supervillain wannabe has a run-in with some secret agents


This is a short little game where your MC is a young man who has decided to go into the family business of super villainy. In order to get started on this path he hatches a plot to commit a crime at an important science conference, but his plans go awry when a suave American agent and a grumpy KGB agent also make an appearance. The scope of this game is small. The agents are your two LIs, and there are a couple of side characters, but you're basically playing through a single messy day in the life of our young anti-hero. Each LI has four endings, two romantic successes and two failures, and the choice pathing is simple and telegraphed. You directly pick the guy you want to pursue with each run, and a good end will be possible as long as you aren't an ass.

Because the game is so short, the whole relationship bit of the game was a bit hit or miss for me as there's not much in the way of buildup. My first run I got caught at the convention center with Sergei, and enjoyed the path ok. You start out wary of each other, and then team up a bit to problem solve, and ultimately can join forces for the foreseeable future. My second run I kidnapped Hunter, rebuffed all of his flirtatious advances, tried to turn him into the Brotherhood of Evil or whatever the big supervillain org in this game was, and predictably got outwitted and abandoned. If you like one or the other of the two LI archtypes its nice that you easily get multiple runs with them and two branches are significantly different. If you don't like one there's much less game, as you've cut available content in half, and there's not much of a plot outside of the flirting to carry anything.

The price of the game reflects I think the amount of game there is, which is not much. It's short enough that it feels almost like a tech demo, but it's complete and the story that is there I enjoyed.

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[personal profile] got_quiet

Name: Baked:Magic
Status: Complete
Site: https://red-baby.itch.io/bakedmagic
Pairing: F/F
Description: A short game of witches, baked goods, and sometimes love triangles.
Controller Score: D. Gimmick elements were not optimized.


 

This is a short, largely linear game. It's about 30 minutes. You're a witch who used to be a member of the army, but now that the war is over you're a baker, and have recently picked up an apprentice who is just recently also learning the witchy arts. Your old army buddy, Jane, is a palace guard and in close with the Princess. When an event is held to give the princess's hand in marriage to the warrior who can defeat her champion, your friend comes to you asking for a potion to turn her into a man so she can compete.

This isn't a trans game or anything. There's some discussion about how Jane is at a disadvantage for being both female and an elf but it's not the focal point of the game, neither is any sort of gender bending, which without spoiling too much I'll say doesn't end up figuring into anything. Also without spoiling anything, while there are about  4 or so choices, you have limited control over the narrative. It's mostly a short love story that can be a short love triangle, if you chose certain options.

There are a couple of small additional gameplay elements around choosing ingredients in a kitchen and mixing a bowl by clicking on the targets. These were simple but only marginally functional on a controller, and didn't add all that much to the game.

Given the nice art, short playtime, and straightforward story, this is a nice, free little VN to spend a sitting on. Because there's little in the way of choice or narrative complexity, it barely squeaks out of the kinetic novel category. The art is very cute though.

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[personal profile] got_quiet
Name: As we Know it
Status: Complete
Site: https://scribbles.itch.io/as-we-know-it
Pairing: F/F or F/M
Description: A choppy post apocalyptic story in a bunker community
Controller Score: A

Title screen

As We Know It is set in a future dystopia, where the surface of the earth is practically unlivable and people are retreating to underground communities. You and your mother have just recently been accepted into one of these communities, and the game is largely about learning to fit into the day to day with a little bit of a crisis showing up to spice things up.

 

Read more... )

The tl;dr of this one is: The story was alright. Maybe a bit disjointed and linear at times but it was interesting. There's more filler than I would prefer but skipping was easy. The characters were interesting and I liked the LI in the route I took, but I wasn't really feeling it overall.



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[personal profile] got_quiet

Name: As long as we're together
Status: Complete
Site: https://cloverfirefly.itch.io/as-long-as-were-together
Pairing: Gen between two girls
Description: You get maybe 4 scenes, randomly chosen.
Controller Score: F (Can't skip, options have no "selected" state)



This is a tiny little game, both visually, as it's barely a quarter the size of my screen, and in length. It's also kind of vague. In the first scene a magical girl comes rushing to the rescue of another magical girl, only to find that the girl she is rescuing has been corrupted some how and is attacking her now. The game then gives you a series of opaque choices, represented as three cards with pictures on them, and the card you pick will determine the scene you get to answer each of the prompts: "You're fighting to protect someone," "Once we went to the amusement park together," and "Remember how we met." Each selection gives you a short slice of life scene. They are not connected in any way and never refer to any of the other options. In other words, the "how we met" cards are all different ways the two characters could have met. The park scene are three completely different scenarios at a park, etc. After you get your three very short scenes, these recollections break your friend out of her spell and she's all better, the end.

The art in the game is cute, and there are technically a lot of routes, though no tracking, and they are all kind of samey so I felt no desire to exhaust all possible options. While the content is sort of fluffy and calorie light it's still a cute, free game so I have no complaints.

AIdol

Feb. 12th, 2023 07:55 pm
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[personal profile] got_quiet

Name: AIdol
Status: Complete
Site: https://ebihime.itch.io/aidol
Pairing: Gen with m/m and m/f side pairings
Description: A scattered plot largely about an AI Idol



AIdol is an odd little game with a main plot that feels relatively straight forward. The MC, Hana, is a high schooler so shy she is basically a shut in. She is obsessed with an AI idol named Aiko, and by chance is contacted by Aiko on a fan board. Aiko is dealing with some glitches, has lost her memory of her primary programmer, and is now desperately seeking him out. She enlists Hana's help for this, and the rest of the game is Hana trying to figure out what to do about the problem.

 

Read more... )

 

I'd give this game a pretty firm "it's fine." I didn't love it or hate it. It's not too short or too long. The story had interesting moments. The biggest issue was that I didn't find myself particularly moved by the MC's feelings, which were perhaps the least interesting in the cast.

 

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[personal profile] got_quiet
Name: Dating Sim 2
Status: Complete
Site: https://educated-child-games.itch.io/normaldatingsim
Pairing: Any/M Any/F
Description: The game tries to be bad and succeeds.



This is a joke game that is deliberately a joke of a game. One look at a screenshot is all it takes for you to know exactly what is going on here. There are no capital letters. The word smexy is used. The art is design is so ridiculous that it is sometimes difficult to read the text. The soundtrack is someone, I presume the dev, humming badly. The dialog is overwhelmingly self referential and the plot is nonsense. The characters are named things like No Personality, Mildly Funny, Emo Girl, etc. There are maybe three choices in the game, including the last one which is where the game asks you, so which you are you gonna date, and you just pick one, and the end.

This is also thankfully a short game because it has one joke and it just keeps going with it. If you like the joke you'll chuckle and if you don't there is nothing here for you. I had a little chuckle but am also glad it's over.



Pyre

Jan. 28th, 2023 09:49 pm
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[personal profile] got_quiet

Name: Pyre
Status: Complete
Site: https://supergiant-games.itch.io/pyre
Pairing: Gen-ish, possible M/F
Description: Cry over fantasy basketball.
 

Title card with the three main characters

Of all the games in the BLM Visual Novel category, Pyre is hands down the most prestigious. It's a game that the general gaming public is aware of, thanks to the strong track record of its developer, Supergiant Games, and it's one of the few, maybe only games in this group that that not only has coverage but mainstream coverage. It's also somewhat tangentially a VN, but its choice mechanics actually do feel more VN-like than many of the other games in the batch, so I think it's worthy of inclusion.

 

Read more... )



While the ultimate outcome of your choices are moderately binary, either someone is free or not, the text modifies itself to describe their lives after with others depending on who else escaped with them, and while there isn't much time in the game to delve into the lore or the personal stories of the characters more than is necessary to provide a hook for the game play, this is still well done enough that as a player I felt the stakes and had an emotional investment in the outcome. So while there are mechanics in Pyre similar to that of VNs, and while those particular mechanics are not notably complex, this still manages to be a game that has choice systems more interesting than many of the other games in the bundle, and is a game that manages to marry two genres successfully in a way I've never seen done before.

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[personal profile] got_quiet
Name: Starlight Shores
Status: Complete
Site: https://tidalblossoms.itch.io/starlight-shores
Pairing: M/F
Description: A short Bishoujo game set during a single starry night.

title screen

Starlight Shores is a straight forward Bishoujo game, where you and some friends are going to a vacation house to watch a meteor shower on the beech. The party consists of you, an old childhood friend, someone she wants you to meet, and a couple that causes all the problems. There are no gimmicks or new complicated technical elements to the game, just a few scattered choices in what is generally a linear story that takes place around a bonfire as you all settle down to watch a star shower and play drinking games. The choices are sometimes straightforward about whether or not you want to lean towards the best friend or the person you just met, but some are also a little more ambiguous. I was sloppy about my choices on my first run, picking either or just based on how I felt at the moment and I still got a good end with the old friend, so it doesn't seem to be that demanding of a game.

Read more... )



I enjoyed my time with this, as short as it was. It's a straight forward little dating sim, with a simple premise well executed.



Headspun

Dec. 21st, 2022 10:39 pm
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[personal profile] got_quiet

Name: Headspun
Status: Complete
Site: https://svperstring.itch.io/headspun-dazed-edition
Pairing: None
Description: A stuck up braincell suffers.
Controller score: B

main menu
 

Headspun describes itself as an FMV/Adventure hybrid. So most of the mechanisms of the game are a sidescrolling point and clicker, with some resource management, a little bit of quicktime type minigames, and then some narrative detail is layered on top of that with live action, where you, a little worker inside the brain of a guy named Theo, look out through his eyes as he interacts with people from his hospital bed. Theo has been in some sort of car accident, and has experienced major head trauma, as illustrated by the fact that your workplace is in complete disarray. Your job is to drive Theo like Ratatouille during the day, doing mini games that will get you mental points you can then spend on shaping things up, and then interact with some of the workers after he sleeps, as well as dig in a little on what happened and why.

 

Read more... )

 

 

Spoilers here. )

 

While I liked the premise of this game and the way that live action was integrated into the whole thing, the major mechanics were nothing to write home about, there were a whole lot of bugs, and in the end the game felt unpolished. It's hard to recommend for that reason.

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[personal profile] got_quiet

Name: Destiny Fails Us
Status: Complete
Site: https://sbds.itch.io/dfu-otome
Pairing: f/m, the MC is canonically aro according to the dev
Description: Otome high school game with a fucked up undercurrent.

Menu screen

In some ways this game is a super typical high school Otome, where you're going through each and every tedious school day between the beginning and the end date, dealing with high school bullshit over and over again. In some ways it goes a little off script, particularly in the beginning, where it gives the player an entire opening music video, and then introduces in quick succession, stalking, some kid stabbing another kid with a fork over you, a single instance of child abuse, a missing person's case, possible homelessness... and then mostly goes back to the boring every day classwork. The tonal weirdness between clicking through actual math lectures and constantly being reminded that there's some girl missing in the neighborhood so don't stay out late or you could get murdered was kind of odd, because in both of the playthroughs I hit there was no real closure on the peripheral weird stuff. In every run at the very end the MC ran into a bloody person on the road, gets a little scared, and then goes home without anyone contacting the police or anything, the end. In another throwaway scene the principal gets too handsy with people and everyone feels gross.  In another run the MC notices some shadowy figure looking up at her room window and this is never mentioned again. There's just a lot of weird serious shit that just sort of happens, and then the game moves on to mean girl stuff and going to basketball games.

 

Read more... )

 

Because it appears that some of the elements of the story, maybe the weird dark stuff, and the side stories that all of your girl friends are going through, get no closure and the devs have said that there were sequels planned, Destiny feels almost incomplete. But the romance tracks are all there at least. I don't know how I feel about the whole thing. On the one hand the more out there elements were what kept me interested, but since in four playthroughs none of them ever came to anything, I can't say I was very satisfied in the end.


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Playing games with an emphasis on story.

April 2025

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