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[personal profile] got_quiet
Name: Conversations with Emma
Status: Complete
Site: https://yifatshaik.itch.io/conversations-with-emma
Pairing: gen
Description: A shame simulator for consumption habits you may or may not have.

A two tone picture of Emma with three text choices that all lead to the same place.

This is a twine game in which the author (co-opting the player) has an imaginary conversation with Emma Goldman, the radical anarchist from the early 20th century. Emma asks you what's up. You explain Amazon to her, and she goes away, deeply disappointed in your subscription box addiction. There aren't really any choices in this game. In fact, you can opt out of clicking on the words in the dialog that suggest a choice entirely and click on parts of the background half the time to progress to the next scene. The only moment where it looked like I had an option (deciding whether or not Emma would want to hear you explain "subscription boxes") I clicked no only to have the game tell me that it was going to tell me anyway. That's a pet peeve for me in choice based games. If I didn't have a choice don't give me a choice, or at least hide that fact better.

The game is very short and is basically what I just described without much more to it. Considering its subject it is probably best approached in terms of its political argument, which I wasn't particularly taken with. Basically, once you admit that you order everything from Amazon and subscribe to five subscription boxes, Emma expresses disappointment and disgust over the state of the world and goes away. My two major problems with this are - I don't buy off Amazon and don't subscribe to shit, personally, and, more importantly, I don't think that such a simple thing would cause someone like Emma Goldman to just give up on the state of things and go away. The sentiment being expressed here is one grounded in a modern sort of guilt, that our effort is futile, that the corpos have won, that it's over. This seems to not take into consideration the fact that the time in which Goldman was active was also an extremely capitalistic society, one in which suppression of activists was just as if not more brutal than it is today, and there were people who still tried to make change. Nor does it take any consideration of the fact that Goldman was considered radical in her time, and that there are radicals now who are still trying hard to make change. Whether I agree with their approach or not, I thought the aw shucks, we failed and Amazon won tone of this game to not do much justice to Goldman or to modern reformers.

Fractured image of Emma with some text choices

It's barely a five minute game so there's no harm in giving it a go. I was kind of hoping for something a little deeper though.



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[personal profile] got_quiet

Name: As long as we're together
Status: Complete
Site: https://cloverfirefly.itch.io/as-long-as-were-together
Pairing: Gen between two girls
Description: You get maybe 4 scenes, randomly chosen.
Controller Score: F (Can't skip, options have no "selected" state)



This is a tiny little game, both visually, as it's barely a quarter the size of my screen, and in length. It's also kind of vague. In the first scene a magical girl comes rushing to the rescue of another magical girl, only to find that the girl she is rescuing has been corrupted some how and is attacking her now. The game then gives you a series of opaque choices, represented as three cards with pictures on them, and the card you pick will determine the scene you get to answer each of the prompts: "You're fighting to protect someone," "Once we went to the amusement park together," and "Remember how we met." Each selection gives you a short slice of life scene. They are not connected in any way and never refer to any of the other options. In other words, the "how we met" cards are all different ways the two characters could have met. The park scene are three completely different scenarios at a park, etc. After you get your three very short scenes, these recollections break your friend out of her spell and she's all better, the end.

The art in the game is cute, and there are technically a lot of routes, though no tracking, and they are all kind of samey so I felt no desire to exhaust all possible options. While the content is sort of fluffy and calorie light it's still a cute, free game so I have no complaints.

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[personal profile] got_quiet
Name: The Night Fisherman
Status: Complete
Site: https://farfewgiants.itch.io/night-fisherman
Pairing: Gen
Description: The first scene of Inglorious Basterds. That's it, that's the game.



The Night Fisherman lasts about five minutes and is almost a direct copy of the intro scene of Inglorious Basterds. I've you've seen the movie you will know exactly what's up. There three choices, but the character you control doesn't have any of the power in the situation and while you can get a couple different endings the point here is not to get a good end. Instead of making the villain in this short a Nazi, like in the movie it copies, the game has opted to make the villain an "immigrant" hunter in the English Channel who gleefully shouts out Rule Britannia at the end of the game.

I'm not a huge fan of media that tries to say something but doesn't get much further than "X bad" The game has only got five minutes so it can't get much further than that. It also fails to hit the tension that Inglorious Basterds did with its longer, more drawn out scene. But hey, it's free and without bugs, so there's not much risk in giving it a quick run through.

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[personal profile] got_quiet
Name: A Nightmare's Trip
Status: Complete
Site: https://skyhour.itch.io/a-nightmares-trip
Pairing: Gen
Description: A vacation through not-Japan where you meet a cast of very strange NPCs



This is a cute, meandering game that feels like it falls just short of being professional and polished. The story is a bit of an odd one. You're the manifestation of a nightmare going on a nice little vacation to Kumo City, which is described as a weird overlap of realities but is basically a fusion of Tokyo and Taipei. While there you do some tourist things, meet a collection of colorful characters, and finally run into the person who manifested you into the world through their nightmares. The very first scene of the game suggests that this might be some sort of horror, or involve a somewhat darker theme, as you terrorize some small kid as a nightmare, but the tone immediately shifts after that scene and the rest of the game is a cutsey, light romp full of shenanigans and politeness set in a psychedelic world that is full of strange creatures that come from other dimensions. It drops the nightmare theme quick. There are lines after involving some dreaming, but the bulk of the game has nothing to do with nightmares, other than the fact that you were born from one.

 

Read more... )

 

There are no diverging paths, and the little side scenes with each character are pretty short, as is the game overall. It took me about 2 hours to complete I think, though I got distracted at some point in between and my records aren't perfect. While A Nightmare's Trip has a few flaws, it's nowhere near the worst I've played, and makes for a conflictless, straightforward, feel-good game.

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[personal profile] got_quiet
Name: The Testimony of Trixie Glimmer Smith
Status: Complete
Site: https://digital-poppy.itch.io/trixie
Pairing: Gen (with F/F moments)
Description: Horror in the English countryside, with cute animals


This is a furry "horror" game centered around the lost script of "The King in Yellow." The King in Yellow is an actual short story collection about a fictional play, which has become a popular reference in the horror genre. So the conceit of this VN is a continuation of that tradition. The main character is an albino rat named Trixie Glimmer Smith. She's kind of a loser who spends most of her time at school napping, fucking around on the internet, and writing fanfiction. She's recruited by a real type A classmate named Nikita to retrieve "The King in Yellow" from a nearby field, and this sets off a chain of strange events.

 

Read more... )

 

I had fun with The Testimony of Trixie Glimmer Smith, but something left it just short of satisfying. After playing three rounds it felt like there were a lot of loose ends. Despite that the game has a lot of style and an good cast, and I had a good time playing it.


 

The sequel, Three Lesbians in a Barrow, presupposes a good end for the previous game and introduces a new mechanic: limited actions. Other than that it's pretty much more of the same. The story has the same sort of tone, but is a little narrower in scope, because like the title implies it's all about three characters getting trapped in a haunted barrow and trying to escape without killing each other. Instead of controlling Trixie, the MC is Tabby, a side character in the previous game. And while the story in the first game is a little silly, this one is a flat out farce. It starts with Trixie idly kicking a pebble with her toe, which upon touching the heavy stone door of the barrow sends it swinging locked shut. Once trapped you have to examine the objects in the barrow to figure out how to reproduce the spell used to defeat the evil inside. The mechanics turn this more into a little puzzle game with a number of solutions and endings. It seems you can get all three characters out safely a number of ways. Different paths will give you different lore, since there aren't enough actions available to read everything in the barrow in one playthrough.
 

Love Hues

Jun. 5th, 2021 09:30 pm
got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
[personal profile] got_quiet
Name: Love Hues
Status: Complete
Site: https://oneirocritica-games.itch.io/love-hues-2020
Pairing: Any/Any or Gen
Description: College meet cutes


Sometimes I watch or play something that makes me feel old. This game did that to me pretty hard. It's a dating VN set on a college campus, where all of the routes appear to be 100% wholesome at all times. For a long time I've been uninterested in any high school stories because my patience with high school drama is at 0. Now it seems I need to update this to some college campus plots too.
 

Read more... )


 

Because the path stories are about stuff that happens without you, the paths are devoid of tension. In one scene you literally do nothing but listen to NPCs do some conflict resolution planning. After running through two of these I decided to go for a bad end, and... it was also boring. I picked all the meanest options I could and the game sort of brushed them off for the most part, with the LI still treating me like a friend even though I told them I wasn't interested in things they liked, made them injure themselves, and so on and so forth, and finally I informed them their ex was dating someone else. They got upset about that, the two of us drifted apart, my character stopped caring about the school rivalry, which wasn't resolved, but like, I didn't care. The end.

 

There is clearly some sort of meta ending that must unlock after investing a little time completing paths, and those paths constantly allude to relationships between LIs that aren't explained in a single run, but if the leadup to the answers isn't interesting I don't know why reveals would be. Most of the time I'm willing to accept that the issue is a taste missmatch when I bounce off of a game like this, but even outside the cute handholdy tone and unappealing characters there are just fundamental problems with how the player character engages with the narrative that makes me feel like this is more a "you're doing great, sweetie" simulator than a story that the player has any stake in. If you're attracted to the fantasy of a supportive friend simulator you might like this. Otherwise I'd avoid.



got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
[personal profile] got_quiet
Name: Football Drama
Status: Complete
Site: https://open-lab-games.itch.io/football-drama
Rating: PG
Pairing: Gen, maybe M/F?
Description: A soccer management sim with some VN elements

Football Drama is combo of a Football (soccer) simulator where you have to manage stats and direct play by play in a series of games, and a choice-based dialog game where as the general manager you have to deal with players, the press, and ownership. The two sides of the game interact with each other, but the majority of my time was spent playing a weird little soccer sim simply because the games are very long and the dialog moments are extremely short.


 

 

Read more... )

 

My main problem with this game is I can't tell if it's of any interest to someone who likes a lot of number crunching, because I couldn't determine if those numbers had any serious effect, and I can't say that it is worth it for anyone interested in any of the VN elements because they require such a long break in between. The simulated soccer game is at least mildly interesting, but a few hours in it didn't show any actual depth, so it lost me.



Boa Retina

Mar. 28th, 2021 10:46 pm
got_quiet: Achilles (Achilles)
[personal profile] got_quiet
Name: Boa Retina
Status: Complete
Site: https://jenniferraye.itch.io/boa-retina
Rating: PG-13
Pairing: Gen
Description: An art game about being trans-feminine

The trasphobic eye parent

An artsy fartsy game. And another game in the visual novel category that is barely a visual novel. Just having a couple  of text choices doesn't make a visual novel! Anyway, this is a short, conceptual game about struggling with being MtF trans.

Read more... )

If you like games about the trans experience, and you like lo-fi, distorted graphics, then this is probably the sort of art project that might be up your alley. The creator clearly put a lot of emotion into it. As a game this sort of thing isn't really the type of thing I like, but the issue is concept more than execution.

Lieve Oma

Dec. 30th, 2020 12:08 am
got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
[personal profile] got_quiet
Name: Lieve Oma
Status: Complete
Site: https://vltmn.itch.io/lieve-oma
Rating: PG
Pairing: Gen
Description: A walking simulator through a nice forest, with a friendly grandma

title screen

This isn't a VN, but more a walking simulator. It's a very short, sweet game where you control a child as she takes a forest walk with her oma. The gameplay is entirely walking around exploring relatively small maps looking for mushrooms, which you then bring back to your grandma to declare if they're good or not. This little conceit is sort of a ploy by grandma to get her grandchild out into the fresh air, and to talk to her about some of the changes going on in her life. It's an atmospheric, heartfelt, and smooth running game with only a couple glitches that one expects from something made quickly, and as a tribute to a loving oma I think it works great. It's also a "choose your own price" game so there's really no risk in downloading it and having a little walk.

grandma and you

My only criticisms is that the conceit runs a little long. You end up slowly walking through about 20 maps or so. They're all a little different, with different types of trees here or a creek there but the interactivity really is just keeping the W key down most of the time. The game does a great job of simulating a walk through the forest, but it's still not an actual walk through the forest. My other source of frustration is even though the maps are relatively small and your job, kinda, is to find some mushrooms, I never found a single mushroom that wasn't right along the path. Vision is obscured by the top of the trees to simulate the search, but it appears to always be futile. So I kind of felt that the time I spent running around while oma waited for me patiently was wasted, but if I didn't look I felt like I was missing something. In the end I got 6 mushrooms and don't know if that was bad or good, but really the game play is just an excuse to get the player along for the ride, just like narratively it's an excuse to get the grandchild somewhere quiet and relaxing so they can open up a little about their frustrations.

The game at the end remarks on all of those who help to give children space to work through things in their lives and I think it did a great job of showing how adults do that. Sometimes all kids need is an ear and the assurance that someone is in their corner, believing in them, and the oma in this game does this wonderfully, without there being any sort of pat solution to the problems the grandchild is going through. There are scenes a little into the future that show that things did turn out fine, just as oma promised, and that the kid, now a little more grown up, is happier and has a wonderful relationship with her oma still. It made me both happy and super sad, because I chose to play this game on Christmas while my own grandmother, the last of my living grandparents, is 1000 miles away. Whoops! Time to send her a letter.

 



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[personal profile] got_quiet

Name: Can Androids Play
Status: Complete
Site: https://scarletcatalie.itch.io/can-androids-pray-red
Rating: PG-13
Pairing: Gen
Description: Doomed soldiers chat about death and then die

title screen

This is a ten to fifteen minute game with a single basic concept. It's reminiscent of a chapter in a sci-fi compilation. I've always liked conceptional short stories so I enjoyed this game, even though it was so brief. But because it's short it's hard to review without just straight up describing the whole plot, so I'm basically going to do that.

The game is built in unity, which allows the devs to create a nice 3d, atmospheric scene of a desolate landscape in which you and another mech pilot have crash landed. Both of your mechs are disabled and when the sun comes up your mechs are going to explode. So you're fucked. The whole game is these two mechs chatting together, rather abrasively, about their situation. At some point this conversation turns to the concept of God, whether he exists, what he's like, and after a certain revelation in the game, what his feeling may be on a particular subject. At the end you're given an option of basically two ways to die. You can sit in your mech and explode or you can open the cabin and die to the atmosphere. The choices are given meaning in the prior dialog.

Like all good spec fic there's a lot of what ifs that come up in the course of this short conversation, though since the speculation is theological in nature it's kind of easy to take a relatively simple approach to one of the problems if you're an atheist. The second question expands from that to the concept of personhood, which is a question you can ask whether you believe in God or not.

I can't say that the ideas in this game are particularly groundbreaking, and the idea is really all it has, though the writing is fine and the music sets the mood well. But I don't know if I would spend money on something like this. The dialog elements are pretty meaningless except for maybe the last, and the story would do just as well as a short two page chapter in a larger book. So if you're really into conceptual sci-fi maybe go for it but otherwise probably skip it.
 

 

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[personal profile] got_quiet

Name: Arcade Spirits
Status: Complete
Site: https://fictionfactorygames.itch.io/arcade-spirits
Rating: PG-13, light romance, light violence, some mental health talk
Pairing: options for gen and any pairing configuration
Description: Someone who loves arcades made a game about loving arcades and finding love at arcades

Title screen


Arcade Spirits is a professional and polished game, which is a rarity in these reviews. Tl;dr it's a great little VN, with good writing and very nice art, a personable cast of characters, great mood-setting music, and a decent system that both helps you control the plot but also lets you make choices without feeling that you are obligated to say one thing or another to get the ending you are seeking. The length of the game is also decent. I thought it was going to be the end twice before it actually was. Retail cost of Arcade Spirits is $20. That is always going to feel a little steep for me when it comes to VNs, but this is because I am cheap, not because the game doesn't deserve it, and I think in this case the game is definitely worth that if you are a VN fan.

 

Read more... )

So all in all I'd say this is a successful VN. It's nice to play something that does have some straight forward romance elements but also has an interesting Gen story, something where the characters are easy on the eyes and emotionally engaging, and all of the bells and whistles are operating as intended. The renpy engine is taken full advantage of, with some new game plus elements thrown in too, and it's clear the game was made with love.

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Playing games with an emphasis on story.

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