got_quiet: gif of Kim and Harry dancing (disco)
[personal profile] got_quiet
Name: Read Only Memories
Status: Complete
Site: https://midboss.itch.io/rom
Pairing: n/a
Description: A polished cyberpunk point and click adventure where you play sidekick to a baby android.

In a cyberpunk future San Francisco, you are a down on their luck journalist who ends up getting recruited by the world's first sentient robot to help find its creator, your friend, after he is abducted. You run back and forth around a variety of locations, doing the bidding of the ROM Turing, and doing favors for other people so that they'll help Turing out.

The game map

The game is stylish and polished, with a pixel art style, nice music and effects, and decent writing. The VN elements feel somewhat limited, as the game appears to take more from the point and click adventure genre, where you are interacting with items in the environment to find the right solution to some problems. Those problems are easy and straight forward. The most difficult part of the game was figuring out what drink some characters wanted, and this was mostly because you have to scroll through what feels like 100 drinks to identify the one the NPC wants from the hint they give you. Other than that, almost all of the solutions were obvious, as you there isn't much to interact with besides the solution.
 

Read more... )

 



got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
[personal profile] got_quiet

Name: The Müll Littoral
Status: Complete
Site: https://librarium-studios.itch.io/themulllittoral
Pairing: Gen
Description: Replicating a voyage of anxiety with aggressive mechanics

This is not really a visual novel at all. It's more of a point and click puzzler. The story is a little fantastical. An alien guy shows up at a beach to tell a woman there that the beach has cursed her. He gives her a special lens that lets her see the truth of things, and using it she sees a massive, many armed something looming in the water and decides that yes, she is cursed, so it's time to go on a pilgrimage to some people who might be able to help her out.


 

The gameplay is very much like a normal point and click adventure, except there is a small mechanical twist. For each scene, there are two phases. In the first phase you can click on whatever you want at your leisure, and as you do so text will appear describing the thing, which gives hints. When you initiate the next phase you can actually interact with the scene, and beating each little level requires that you click the right things, in the right order, and with the right timing, as almost all of the scenes are moments of fast emergency. Either something is attacking you, or you're falling to your death, or you're trying to escape a social situation before being spotted, etc. It's an interesting idea, though I can't figure out if I like it or not. The extremely narrow time windows in which you need to hit the right option for some of the scenarios led to situations where I just didn't click on a small element fast enough and lost, but I guess thematically the idea of a character wracked with anxiety and depression having a perspective of constant crises is sort of solid? There are a couple of scenarios that are not time gated, but instead are puzzles. I wasn't very fond of those either. One is a scene of meditation that requires you to light groups of candles in just the right amount and it got me in a very un zen mood. Another puzzle made me open up alphabet charts for braille and Morse, which I didn't mind because I like looking at alphabets, it wasn't exactly so much a brain exercise as it was a bit tedious.

There are no real choice mechanics in the game except at the very end where you're basically asked to pick between facing your problems or turning away from them, giving you a good end or a bad end respectively. There is also a "secret" end which you get by inputting passwords you get when completing the first two ends. They are nice little bonuses, but nothing major.

Artwise the game has bold and fresh concepts but again falters a little with the execution. This is a one man project so it's not surprising that the is a little rough, but it's not awful. Thematically it's pointedly about dealing with mental health, but it's also extremely short, like one hour playtime, so it was hard for me to buy into the emotional journey. 

Overall this is a quick one and done sort of game. I did like visual concepts, and the mechanics were fine, but not polished.

got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
[personal profile] got_quiet
Name: Golem Creation Kit
Status: Complete
Site: https://illuminated-games.itch.io/golem-creation-kit
Rating: G?
Pairing: Gen? Possibly M/F later on
Description: A clunky and finicky game that's sadistic on multiple levels
Read more... )
Edit: I did some digging and as I suspected my save wasn't entirely "deleted." There was a recovery option hidden in the game somewhere, but IDGAF, I deleted the whole thing off my computer already. If I had liked the game enough I would have pushed through that but the "deletion" gave me an excuse to cut my losses.

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Playing games with an emphasis on story.

April 2025

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